
Mike Voidstar
Voidstar Free Flight Foundation
142
|
Posted - 2013.05.20 20:11:00 -
[1] - Quote
As I said in the other thread where this was suggested:
Quote:I have certainly said in enough threads that one of the biggest issues with current PvP is that there is nothing worth dying for. There is plenty worth killing for, but nothing to die for.
It's an interesting idea to start granting bonuses to corps for PvE activities, expecially if you can tie them not only to the corp, but a specific area so that it does not become a simple matter to simply move about 20 jumps and resume as if nothing happened.
A new tier of Mission, meant to be run in groups (I know level 5's exist) with appropriate additional reward, that only unlocks from an agent once a certain corp standing is reached with that specific agent. Special LP store rewards could also be possible.
These benefits should degrade over time, so that the activitiy must remain continuous and active to attain and retain the bonus.
People will still evade war decs, but at least they would now have a reason to stand their ground.
Certain Agents, similar to locator agents, could be added so that a corp looking to start a war could research their enemies and see who has upgrades and might be less likely to flee a wardec because of them. Other info like current corp wallet balance, member locations, etc could also be made available for a price. Even better if hacking were upgraded so that any POS could be hacked for this information as well, and in general if POS could be hacked and had jobs and stuff installed in them and lock out the slots from the owning corporation.
I think the most important aspect of a plan like this would be that the effects degrade reasonably quickly---Someone should have to be in space doing something to support the bonus at least a little while every few days.
Secondly, limiting the scope, so that it focuses a corps efforts into a limited number of systems, providing them the incentive to stay and fight for their bonus.
I also think a way to improve the nature of war is to widen war efforts into more than just pewpew, which is why I suggest adding wartime utility to professions like Hackers, and I am sure other things could play in as well. Perhaps a system where a primarily PvE corp could run missions for an agent and instead of the standard reward they could chose to lower an enemy corp's standing with that corporation, or otherwise degrade the value of the missions or restrict their ability to place orders in the station, use station facilities, etc. Essentially you start working for an NPC corp to deny or degrade your war targets utility with that NPC corp, creating a sort of cold war between them played out through NPC proxies. |